Hey Medium Difficulty isn't dead! And they let me put out a hit-job on some easy targets like Ben Kuchera and Randy Pitchford and PA and Kotaku. Maybe it's old hat, but sometimes you wanna just revisit the classics. But now, also, another thing.
So: one year of this nonsense...
Showing posts with label nonsense. Show all posts
Showing posts with label nonsense. Show all posts
Saturday, February 23, 2013
Sunday, January 20, 2013
25 Signs You're A Gamer
What does it mean to be a "gamer" in the 21st century? Our guest contributor Ryan "Bingo" Milliard, who you may remember from his review of the story-driven kart racer Redline 4 back in May, has managed to find my contact information again after several mistaken phone numbers and addresses. Here below you will find his remarkable capacity in drawing out the deeply (deeply) hidden romanticism of the "true gamer".
(Look: I publish his work because he pays me per-word. It's a rough business out here... we all gotta get by somehow. Apologies in advance to Todd Terje...)
Tuesday, January 8, 2013
The Man Who Wasn't There
So apparently Medium Difficulty got an overhaul and now the article's gone missing for the last couple of days. Maybe because it was published the day before the rollout? Curious is all; just figured it was worth mentioning since I'm not banking on it going back up. I doubt anyone particularly wants to read it, but I have a backup drifting around somewhere, so ask me if you want to read it and worst comes to worst it gets a home here. (This is how I'll let it quietly vanish, shirking responsibility for it since nobody reads this blog.)
Maybe it was nice gesture to that guy who considers saying "no, you're wrong" and calling my article a "fart party" counts as a bon mot. Eloquence I'm sure both Anthropy and Kopas couldn't provide on their own, let alone outdo, since you felt the need to speak on their behalf. Oh well, nobody's perfect.
Friday, December 28, 2012
The Year In The Rearview: A Gallery
A commemoration to the New Games Journalism of 2012.
A juxtaposition of select quotes with visual complements.
All images are best seen at their full size. (750 x 500 px.)
Additional submissions welcome!
Tuesday, December 11, 2012
Everyone Loves You, Nobody Cares
DISCLAIMER: If you're already sick to death of games writers writing about gamers writers and games writing and getting all hyper-personal about it, go ahead skip this whole mess. I don't blame you, I generally can't stand it either. But to critique it, I have to go hypocritical and actually use it. Feel free to just ignore this whole mess and comment that you did so. I won't be offended in the least.
I'll probably manage one more Real Game Thoughts thing before year's end but this sure as heck isn't it. No edits, no running it by a friend; it's raw and kind of disjointed, but whatever. I had feelings and this happened, so, you know, sorry in advance. Happy Hanukkah, free Palestine.
Thursday, November 22, 2012
You Don't Want To Miss A Thing
Boop!
Similar to the last time I did something this dumb, but no Incredible Bongo Band. The constraints of scrutiny. Probably helps that the game I'm framing with exists this time. Although I guess I basically described what the world would be like if people were heavily engrossed in the F-Zero universe and not Mass Effect.
Happy Thanksgiving, eat the rich!
Similar to the last time I did something this dumb, but no Incredible Bongo Band. The constraints of scrutiny. Probably helps that the game I'm framing with exists this time. Although I guess I basically described what the world would be like if people were heavily engrossed in the F-Zero universe and not Mass Effect.
Happy Thanksgiving, eat the rich!
Monday, May 28, 2012
Transmissions From Another World
Have you ever wondered what entries in the modern slate of AAA titles might look like if a different genre of game had been triumphant instead of first-person action-shooter-RPGs? No? Well, now you probably are.
Read along to the accompanying audio for enhanced effect. Multimedia!
Read along to the accompanying audio for enhanced effect. Multimedia!
TAKE IT TO THE LIMIT... ONE MORE TIME
review by Ryan "Bingo" Milliard (@GLRyanM)
[WARNING: Heavy spoilers to ensue.]
As I pressed Start and created my save profile for the conclusion to this highly lauded tetralogy, I could only anticipate what kind of staggering finale was in store and the closure it would bring. It had been less than a year since I last donned The Captain's regalia, but that only served to keep my memories crisp. As the intro cinematic played and that familiar orchestral refrain surged to the fore, I immediately felt at home. Still, for all my expectations, the rewards that lay in store for me could never truly be predicted.
---
The save-reading wasn't as blissfully perfect as I had envisioned, but the sense of continuity was more than well-preserved. My allegiances remained intact; while years had passed since The Captain's tragic accident, familiar faces rightfully brightened or glowered in response to my bittersweet homecoming. Hushed whispers of those in my crew who had passed away wafted quietly through the garages and watering holes which too had seen their share of changes. For instance, since my Captain had chosen the more violent response to the infamous "urinal confrontation" scene of the last game, the bathroom of the Boost Pad bar had been remodeled… save for the same blood-spattered ceramic tiles in the texture. Brilliant.
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